š Robot Mouse Maze Solver
Navigate through a maze using backtracking algorithm ā find the path from start to exit.
š The Robot Mouse Challenge
šÆ The Mission:
A small robot mouse is placed in a square maze. It must navigate from the top-left corner (entrance) to the bottom-right corner (exit) using only open paths.
š Rules:
- Maze is N Ć N grid of tiles (1 = open, 0 = blocked)
- Robot starts at [0][0], goal is [N-1][N-1]
- Can move: Down, Right, Up, Left (no diagonals)
- Cannot pass through walls (0) or revisit cells
- Find any valid path or report "No path found"
Problem Specifications
- Input: N (maze size), followed by NĆN matrix (0s and 1s)
- Output: Solution matrix showing path with 1s, rest 0s
- Algorithm: Backtracking with recursion
- No Solution: Print "No path found"
Example: 4Ć4 Maze
Start
Goal
Path
Wall
Input Maze
š
0
0
0
1
1
0
1
0
1
0
0
1
1
1
šÆ
Solution Path
1
0
0
0
1
1
0
0
0
1
0
0
0
1
1
1
š Backtracking Strategy
Backtracking Algorithm
- Start: Place robot at [0][0], mark as part of path
- Base Case: If at [N-1][N-1], path found!
- Try Moves: For each direction (down, right, up, left):
- Check if move is valid (in bounds, open, not visited)
- If valid, mark cell and recursively explore from there
- If that path succeeds, return true
- Backtrack: If no direction works, unmark cell and return false
- Result: Either solution matrix or "No path found"
Key Concepts
- Recursion: Function calls itself to explore paths
- Backtracking: Undo choices that don't lead to solution
- State Tracking: Solution matrix marks valid path
- Move Validation: Check bounds, walls, visited cells
Time Complexity
O(2^(N²))
Worst case: explore all possible paths
Space Complexity
O(N²)
Solution matrix + recursion stack
Why Backtracking?
Backtracking is ideal for this problem because:
- We need to explore all possible paths until solution found
- Dead ends require going back and trying different routes
- Recursive structure naturally models the maze exploration
- Solution emerges from successful path exploration
š Step-by-Step Maze Solving
Ready. Load a maze to start demo.
Maze Visualization
Load maze to begin
Progress Tracker
1. Parse maze input
2. Initialize solution matrix
3. Start at [0][0]
4. Explore paths recursively
5. Backtrack when stuck
6. Found path or no solution
š® Solve Your Own Maze
Enter maze and press Solve Maze
Solution Visualization
Test Cases
Sample Input
4Ć4 maze with valid path
4Ć4 maze with valid path
No Solution
Maze with no possible path
Maze with no possible path
Easy Path
3Ć3 maze with simple route
3Ć3 maze with simple route
š Algorithm Analysis
Time
O(2^(N²))
Worst case explores all paths
Space
O(N²)
Matrix + recursion depth
Complexity Breakdown
- Time: Each cell can be visited or not (2 choices), N² cells ā O(2^(N²))
- Space: O(N²) for solution matrix + O(N²) recursion stack depth
- Practical: Much faster than worst case due to pruning dead ends
- Optimization: Can add heuristics (A*, BFS) for better performance
Backtracking Characteristics
- ā Complete: Finds solution if one exists
- ā Simple to implement: Clean recursive structure
- ā Memory efficient: Only one path explored at a time
- ā Can be slow: Exponential worst-case time
- ā Not optimal: May not find shortest path
Alternative Approaches
- BFS: Finds shortest path, O(N²) time but needs queue
- DFS: Similar to backtracking, explores depth-first
- A* Search: Uses heuristics for optimal path finding
- Dijkstra: Weighted graph shortest path algorithm
Real-World Applications
- Robotics: Path planning for autonomous navigation
- Games: AI pathfinding in grid-based games
- Puzzles: Sudoku, N-Queens, maze solving
- Network Routing: Finding paths through networks
- Circuit Design: PCB trace routing